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ARMET – Augmented
Reality for Mobile Embedded Training
ITT AES has
developed an augmented reality (AR) embedded training capability, in
which computer-generated objects and avatars are visually
superimposed on the trainee's view of the environment. Virtual
humans, representing friends, foes, and non-combatants, are seen to
be occluded by walls and other solid objects in the real
environment. Particle effects are used to model phenomena such
as explosions and smoke. Because only the objects of interest
are rendered, the AR embedded training capability greatly reduces
the level of effort required to create multiple, diverse training
scenarios when compared to completely immersive virtual reality (VR)
systems for which the entire complex environment (e.g. buildings,
vegetation, sky) must be realistically modeled and rendered.
AR embedded training systems also reduce motion sickness experienced
in VR systems because the trainee mostly sees the real world.
Some features of the embedded training capability are:
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Cost
reduction due to reduced resources needed for database creation
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View of the
world eliminates motion sickness
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Explosion
and smoke effects
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Humans with
realistic behaviors
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Load any
common 3D file format

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